MUDL:Every zone reset
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					Contents
Overview
This MUDL function gets called for each room in an area/zone when it is reset. Then it is called on the area.
Command Syntax
addproc room mudl setproc room ## every_zone_reset addproc area mudl setproc area ## every_zone_reset
Global Variables
The following global variables are available:
| Name | Type | Description | 
|---|---|---|
| %r / %room | Room | The room in the game where the script is being run. This value may be null if the script is attached to an area. | 
| %area | Area | The area (zone) in the game where the script is being run. | 
| %parent | Room or Area | The in-game element that the MUDL script is attached to. It will be identical to one of %room or %area. | 
| %procedure_index | Integer | The index of the current MUDL procedure on the %parent variable. | 
Return Values
The return value from this function is ignored.
Triggered Scripts
Zone resets trigger events in the following order:
- Zone commands are executed on the rooms in the area.
 - Every_zone_reset scripts are triggered for each room.
 - Every_zone_reset scripts are triggered on the area.
 
Example
addproc room mudl setproc room 0 every_zone_reset msg_room(%r, 'ZONE RESET!') @ setproc room 0 PROC_ENABLED 1 compile