The World of Jord

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After the Rendering of the world, the face of Jord was irrevocably split into six distinct continents.

The continent of Thordfalan was largely unscathed and remained the center of the world. A neverending winter descended onto the continent of Thule to the north, leaving the land to the frost giants, eskimos, and the hardy Diabolans. The dwarves consolidated their power on Niebelung, rebuilding their citadel to better defend themselves against the other myriad magical races that settled on the continent as well. Far to the south, the cataclysmic forces of the Rendering changed the face of the Island to the south, forming numerous valleys and mountains amongst its tropical jungles. The Lymean archipelago appeared from out of nothing to the east, populated by some of the most powerful beings to ever walk the face of Jord. Drifting through the clouds over the vast oceans is the floating continent of Valkyre, shielded from the rest of the world by powerful winds.

Recently, passage to a seventh, previously undiscovered continent has been made available. This continent, named Eurydice, is relatively connected by unorthodox means to the mortal realm. It is rumored that within the borders of Eurydice lies the ancient sources for all the elements and known universal constants that are observed in the World of Jord. While this seems like a fantastic contemplation, much exploration and discovery still remains to observe and verify such claims.

Thanks to the combined efforts of the more intrepid mortals of Jord, most of the known world has been charted for the benefit of all. Yet mortals and immortals are prone to error. Should the maps be in error, or a new map has been scribed for an area hitherto undiscovered, notify the powers that be. Anyone wishing to submit a map for review and inclusion into our vast archive of area maps is advised to take a look at our Map Submissions Guidelines. Once you are sure your map fits into our guidelines for map making, please send us a copy to us for review here. Thanks!


Continent Capital City Recall Point Restrictions Boats
[BH] Thordfalan Bal Harbor Town West Gate

[VK] A Crimson Dragon
[AH] The Jesna/The Dresden
[SS]The Barnacle/The Sea Maiden
[IS] The Spirit of Bal Harbor
[LY] The Envy of Phylegas/Splendor of Erebus

[AH] Thule Aisholm Town The Wide Gate

[VK] A Blue Phoenix
[BH] The Jesna/The Dresden
[SS]The Bandit/The Brigand
[IS] The Swimming Oliphant
[LY] Charon's Grief/The Hesperus

[SS] Niebelung Settlestone Settlestone Well

[VK] A White Griffon
[BH] The Jesna/The Sea Maiden
[AH] The Bandit/The Brigand
[IS] The Tiny Timmy
[LY] The Reaper/The Odyssey

[VK] Valkyre Newbatia The South Gate of Newbatia

In order to venture forth on Valkyre, characters must not have greater than 20 levels in any of their classes.

[BH] A Crimson Dragon
[AH] A Blue Phoenix
[SS]A White Griffon

[IS] The Island Thalassas Regular recall scrolls recall to East Bamboo Gate in The Island.

Homing scrolls (bought from Urdas in Thalassas), recall to Bottom of Stairs in Thalassas (where it meets Palace of Thalassas.

[BH] The Spirit of Bal Harbor
[AH] The Swimming Oliphant
[SS]The Tiny Timmy
[LY] The Seagull

[LY] Lyme Lyme Town Regular recall scrolls recall to Magnolia in Lyme Town.

Panic scrolls, (bought from Gurglern in Cloud Giants and Crater Lake), recall to Bridge Over Broad Creek, which is the entrance to the Cloud Giants Fortress (where it meets Irapuete's northern-most point)

[BH] The Envy of Phylegas/Splendor of Erebus
[AH] Charon's Grief/The Hesperus
[SS] The Reaper/The Odyddsey
[IS] The Seagull

[EU] Eurydice The Planar Nexus Regular recall scrolls recall to The Great Monolith in The Planar Nexus.

Entrance to the Continent only achieved by autoquest, gate, relocation, summon, planar shift, or divine transfer.

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