Difference between revisions of "The World of Jord"

From SlothMUD Wiki
Jump to: navigation, search
Line 1: Line 1:
<div style="width:80%;">
+
<div style="width:80%;"><font style="font-size:95%;">
 
After the Rendering of the world, the face of Jord was irrevocably split into six distinct continents.   
 
After the Rendering of the world, the face of Jord was irrevocably split into six distinct continents.   
  
 
The continent of [[Continent:Thordfalan|Thordfalan]] was largely unscathed and remained the center of the world.  A neverending winter descended onto the continent of [[Continent:Thule|Thule]] to the north, leaving the land to the frost giants, eskimos, and the hardy Diabolans.  The dwarves consolidated their power on [[Continent:Niebelung|Niebelung]], rebuilding their citadel to better defend themselves against the other myriad magical races that settled on the continent as well.  Far to the south, the cataclysmic forces of the Rendering changed the face of [[Continent:The Island|the Island]] to the south, forming numerous valleys and mountains amongst its tropical jungles.  The [[Continent:Lyme|Lymean archipelago]] appeared from out of nothing to the east, populated by some of the most powerful beings to ever walk the face of Jord.  Drifting through the clouds over the vast oceans is the floating continent of [[Continent:Valkyre|Valkyre]], shielded from the rest of the world by powerful winds.     
 
The continent of [[Continent:Thordfalan|Thordfalan]] was largely unscathed and remained the center of the world.  A neverending winter descended onto the continent of [[Continent:Thule|Thule]] to the north, leaving the land to the frost giants, eskimos, and the hardy Diabolans.  The dwarves consolidated their power on [[Continent:Niebelung|Niebelung]], rebuilding their citadel to better defend themselves against the other myriad magical races that settled on the continent as well.  Far to the south, the cataclysmic forces of the Rendering changed the face of [[Continent:The Island|the Island]] to the south, forming numerous valleys and mountains amongst its tropical jungles.  The [[Continent:Lyme|Lymean archipelago]] appeared from out of nothing to the east, populated by some of the most powerful beings to ever walk the face of Jord.  Drifting through the clouds over the vast oceans is the floating continent of [[Continent:Valkyre|Valkyre]], shielded from the rest of the world by powerful winds.     
  
Thanks to the efforts of the mortals of Jord, most of the known world has been charted for the benefit of all.   
+
Thanks to the combined efforts of the more intrepid mortals of Jord, most of the known world has been charted for the benefit of all.  Yet mortals and immortals are prone to error.  Should the maps be in error, or a new map has been scribed for an area hitherto undiscovered, notify [[User:*Benq*|*Benq*]] or [[User:*Chobbs*|*Chobbs*]]. 
 +
</font>
 
</div>
 
</div>
  

Revision as of 19:39, 11 March 2011

After the Rendering of the world, the face of Jord was irrevocably split into six distinct continents.

The continent of Thordfalan was largely unscathed and remained the center of the world. A neverending winter descended onto the continent of Thule to the north, leaving the land to the frost giants, eskimos, and the hardy Diabolans. The dwarves consolidated their power on Niebelung, rebuilding their citadel to better defend themselves against the other myriad magical races that settled on the continent as well. Far to the south, the cataclysmic forces of the Rendering changed the face of the Island to the south, forming numerous valleys and mountains amongst its tropical jungles. The Lymean archipelago appeared from out of nothing to the east, populated by some of the most powerful beings to ever walk the face of Jord. Drifting through the clouds over the vast oceans is the floating continent of Valkyre, shielded from the rest of the world by powerful winds.

Thanks to the combined efforts of the more intrepid mortals of Jord, most of the known world has been charted for the benefit of all. Yet mortals and immortals are prone to error. Should the maps be in error, or a new map has been scribed for an area hitherto undiscovered, notify *Benq* or *Chobbs*.



Continent Capital City Recall Point Restrictions Boats
[BH] Thordfalan Bal Harbor Town West Gate

[VK] The Crimson Dragon
[AH] The Jesna/The Dresden
[SS] The Barnacle/The Sea Maiden
[IS] The Spirit of Bal Harbor
[LY] The Envy of Phylegas

[AH] Thule Aisholm Town The Wide Gate

[VK] The Blue Phoenix
[BH] The Jesna/The Dresden
[SS] The Bandit/The Brigand
[IS] The Swimming Oliphant
[Ly] Charon's Grief

[SS] Niebelung Settlestone Settlestone Well

[VK] The White Griffon
[BH] The Jesna/The Sea Maiden
[AH] The Bandit/The Brigand
[IS] The Tiny Timmy
[LY] The Reaper

[VK] Valkyre Newbatia South Gate

In order to venture forth on Valkyre, characters must not have greater than 20 levels in any of their classes.

[BH] The Crimson Dragon
[AH] The Blue Phoenix
[SS] The White Griffon

[IS] The Island Thalassas Regular recall scrolls recall to East Bamboo Gate in The Island.

Homing scrolls (bought from Urdas in Thalassas), recall to Bottom of Stairs in Thalassas (where it meets Palace of Thalassas.

[BH] The Spirit of Bal Harbor
[AH] The Swimming Oliphant
[SS] The Tiny Timmy
[LY] The Seagull

[LY] Lyme Lyme Town Regular recall scrolls recall to Magnolia in Lyme Town.

Panic scrolls, (bought from Gurglern in Cloud Giants and Crater Lake), recall to Bridge Over Broad Creek, which is the entrance to the Cloud Giants Fortress (where it meets Irapuete's northern-most point)

[BH] The Envy of Phylegas
[AH] Charon's Grief
[SS] The Reaper
[IS] The Seagull