Difference between revisions of "MUDL:msg area"
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(Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | msg_area |- ! Settable | No |- ! Returns | Boolean |} {|class="...") |
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<pre> | <pre> | ||
setproc <parent> # on_foo | setproc <parent> # on_foo | ||
| − | foreach( | + | foreach(mortal_in_area(%area), %9, |
( | ( | ||
msg_area(%area, '$n is in the house!', %9) | msg_area(%area, '$n is in the house!', %9) | ||
Latest revision as of 22:51, 17 March 2019
Summary
| Function Name | msg_area |
|---|---|
| Settable | No |
| Returns | Boolean |
| Parameter Options |
|---|
| Area, Message (string) |
| Area, Message (string), Actor (character) |
| Area, Message (string), Actor (character), Item |
This function sends a message to all players in the specified area. If an actor and/or item are provided, dollar code substitution occurs ($n, $o, etc).
Example
setproc <parent> # on_foo
foreach(mortal_in_area(%area), %9,
(
msg_area(%area, '$n is in the house!', %9)
)),
return(true)
@
setproc <parent> # PROC_ENABLED 1