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| Line 115: |
Line 115: |
| | {{AddSpell|level=12|name=Mindbar|mana=20|book=an ethereal spellbook|ethereal|spellbook}} | | {{AddSpell|level=12|name=Mindbar|mana=20|book=an ethereal spellbook|ethereal|spellbook}} |
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| − | {{AddSpell|level=12|name=Remove Curse|mana=5|book=a red scratched spellbook|red scratched|spellbook}} | + | {{AddSpell|level=12|name=Remove Curse|mana=5|book=a red scratched spellbook|red|scratched|spellbook}} |
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| | {{AddSpell|level=13|name=Control Weather|mana=25|book=a hazy spellbook|hazy|spellbook}} | | {{AddSpell|level=13|name=Control Weather|mana=25|book=a hazy spellbook|hazy|spellbook}} |
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Line 123: |
| | {{AddSpell|level=14|name=Flame Strike|mana=15|book=a magenta spellbook|magenta|spellbook}} | | {{AddSpell|level=14|name=Flame Strike|mana=15|book=a magenta spellbook|magenta|spellbook}} |
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| − | {{AddSpell|level=15|name=Cure Serious|mana=13|book=an ivy green spellbook|ivy green|spellbook}} | + | {{AddSpell|level=15|name=Cure Serious|mana=13|book=an ivy green spellbook|ivy|green|spellbook}} |
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| | {{AddSkill|level=15|name=Necrology|book=a tractate on the analysis of death|tractate|death}} | | {{AddSkill|level=15|name=Necrology|book=a tractate on the analysis of death|tractate|death}} |
Clerics derive their magic through the agency of the gods. By and large the gods of Sloth are gentle, benevolent sorts, and so the spells of clerics concentrate on healing and protection. Clerics are granted a small number of powerful destructive spells as well, however, so do not anger them.
Long ago, clerics were forbidden from using all but blunt weapons. In the modern world, however, the gods have deemed it wise for clerics to learn at least a little of the martial skills, and so all but the lowliest novices have gained expertise with most weapons and armor.
Prime Abilities