Difference between revisions of "Area:Tarot Maze"
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| + | The difficulty of mobs is in the following order: wyrm, rat, spirit, adventurer. This area is good for thieves experience gaining. Mobs flee if hurt. Keep darksight and darkness up if you don't want to be detected. | ||
Latest revision as of 03:52, 4 May 2011
| Tarot Maze | |
|---|---|
| Equipment | |
| Builder: | *Wilde* |
| Date Added: | |
| Continent: | The Island [IS] |
| Run to Area: | 3es2en; open door; 3nuw; open door n; n; open box; |
| Repop Time: | |
| Difficulty: | Mid - Small Group |
Quick Notes
Adjacent Areas
N U
| /
Tabaxi Wilds ---+--- E
/ |
D S
open handle -> Tarot Manor
General Notes & Tips
The difficulty of mobs is in the following order: wyrm, rat, spirit, adventurer. This area is good for thieves experience gaining. Mobs flee if hurt. Keep darksight and darkness up if you don't want to be detected.
