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		<id>http://www.cyberlint.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Spell%3ATeleport</id>
		<title>Spell:Teleport - Revision history</title>
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		<updated>2026-04-25T05:11:46Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.cyberlint.org/wiki/index.php?title=Spell:Teleport&amp;diff=2357&amp;oldid=prev</id>
		<title>*Chobbs*: Created page with &quot;&lt;helpfile&gt; Usage:         cast 'teleport' Cost:          65 mana Level:         Mage 8, Bard 16 Duration:      - Accumulative:  - Save Versus:   - Damage Type:   - Stratu...&quot;</title>
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				<updated>2011-02-16T16:19:26Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;helpfile&amp;gt; Usage:         cast &amp;#039;teleport&amp;#039; Cost:          65 mana Level:         &lt;a href=&quot;/wiki/Mage&quot; title=&quot;Mage&quot;&gt;Mage&lt;/a&gt; 8, &lt;a href=&quot;/wiki/Bard&quot; title=&quot;Bard&quot;&gt;Bard&lt;/a&gt; 16 Duration:      - Accumulative:  - Save Versus:   - Damage Type:   - Stratu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;helpfile&amp;gt;&lt;br /&gt;
Usage:         cast 'teleport'&lt;br /&gt;
Cost:          65 mana&lt;br /&gt;
Level:         [[Mage]] 8, [[Bard]] 16&lt;br /&gt;
Duration:      -&lt;br /&gt;
Accumulative:  -&lt;br /&gt;
Save Versus:   -&lt;br /&gt;
Damage Type:   -&lt;br /&gt;
Stratum:       [[Stratum:Shaping|Shaping]]&lt;br /&gt;
Spellbook:     {{WikEQ|book=a vibrating spellbook|keywords=vibrating spellbook}}&lt;br /&gt;
Prerequisite:  -&lt;br /&gt;
See Also:      [[Spell:Phase Door|PHASE DOOR]], [[Spell:Demon Bind|DEMON BIND]]&lt;br /&gt;
&lt;br /&gt;
'Teleport' is not for the weak of spirit.  The mages of the past created&lt;br /&gt;
this spell as a means of gaining entrance to the realms where no mortal&lt;br /&gt;
has been.  As such, it is a relatively easy though costly spell.  At the&lt;br /&gt;
same time it is mortally dangerous.  Upon casting, it will instantly&lt;br /&gt;
transfer the magician to another location in the world.  Unfortunately,&lt;br /&gt;
there is absolutely no way to ensure a safe landing.  You might wind up&lt;br /&gt;
in a park on a lush green meadow, or as the main course on a demogorgon's&lt;br /&gt;
dinner.  There are a few spots in the world where the spell will not work,&lt;br /&gt;
due to much stronger wards cast there.  Mostly, these places are boats.&lt;br /&gt;
The earth portion of this water-based spell will protect the caster from&lt;br /&gt;
teleporting into solid objects.  Like most water spells, it can be cast&lt;br /&gt;
during combat.&lt;br /&gt;
&amp;lt;/helpfile&amp;gt;&lt;br /&gt;
{{HelpCategories&lt;br /&gt;
|name=Teleport&lt;br /&gt;
|type=Spells&lt;br /&gt;
|stratum=Shaping&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>*Chobbs*</name></author>	</entry>

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