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		<id>http://www.cyberlint.org/wiki/index.php?action=history&amp;feed=atom&amp;title=MUDL%3Acheck_saves_paralysis</id>
		<title>MUDL:check saves paralysis - Revision history</title>
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		<updated>2026-04-04T11:19:51Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.cyberlint.org/wiki/index.php?title=MUDL:check_saves_paralysis&amp;diff=65268&amp;oldid=prev</id>
		<title>Teker: Created page with &quot; __TOC__   = Summary =  {|class=&quot;abilitiestable&quot; border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; ! Function Name | check_saves_paralysis |- ! Settable | No |- ! Returns | Boolean |...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.cyberlint.org/wiki/index.php?title=MUDL:check_saves_paralysis&amp;diff=65268&amp;oldid=prev"/>
				<updated>2018-11-08T19:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot; __TOC__   = Summary =  {|class=&amp;quot;abilitiestable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; ! Function Name | check_saves_paralysis |- ! Settable | No |- ! Returns | Boolean |...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;abilitiestable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
| check_saves_paralysis&lt;br /&gt;
|-&lt;br /&gt;
! Settable&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
! Returns&lt;br /&gt;
| Boolean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;abilitiestable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! Parameter Options&lt;br /&gt;
|-&lt;br /&gt;
| Victim (character)&lt;br /&gt;
|-&lt;br /&gt;
| Victim (character), Attacker (character)&lt;br /&gt;
|-&lt;br /&gt;
| Victim (character), Attacker (character), Modifier (integer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This function performs a saving throw roll for the Victim and returns True if the save is successful.  If the Attacker is specified, any saving throw modifiers on the Attacker will adjust the roll.  In addition, a Modifier can be specified to make the roll easier (positive value) or harder (negative value).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
setproc &amp;lt;mobile&amp;gt; # every_round&lt;br /&gt;
if (target(%c),&lt;br /&gt;
(&lt;br /&gt;
    if (!check_saves_paralysis(target(%c), %c, 0),&lt;br /&gt;
    (&lt;br /&gt;
        msg_character(target(%c), '$N has paralyzed you!', %c),&lt;br /&gt;
        affect(target(%c), 'freeze',&lt;br /&gt;
             'location=paralysis modifier=1 seconds=60 level='+level(%c)),&lt;br /&gt;
        return(true)&lt;br /&gt;
    ))&lt;br /&gt;
)),&lt;br /&gt;
&lt;br /&gt;
return(false)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Building]]&lt;br /&gt;
[[Category:MUDL|check_saves_paralysis]]&lt;/div&gt;</summary>
		<author><name>Teker</name></author>	</entry>

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